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Dimensions

Terrain types

Generated dimensions mix open ground, fast routes, slow terrain, hard barriers, and protected landing sites. Terrain changes movement and which creatures can pass.
18 tile types1.2× road speed
Terrain types18
Fast tiles4
Hero barriers5
Fastest speed1.2×

Terrain summary

Speed multipliers apply to hero movement. A value of 1× is normal ground speed.
Walkability and speed for every terrain type
TerrainHero walkableMonster walkableSpeedDescription
Map EdgeNoNoThe star-flecked void beyond the finite world. Nothing can cross it.
GrassYesYesOpen green ground with normal movement speed.
FlowersYesYesFlowering meadow terrain with normal movement speed.
Tilled FieldYesYesCultivated Mosswild soil with normal movement speed.
BogYesYes0.88×Waterlogged mire ground that reduces movement speed to 0.88×.
MudYesYes0.7×Deep mud that reduces movement speed to 0.7×.
RuinsYesYes0.95×Broken flagstone ground that reduces movement speed to 0.95×.
Ruin MosaicYesYes1.05×Rare ceremonial stonework that increases movement speed to 1.05×.
Landing SiteYesNo1.2×Protected arrival ground: the hero moves at 1.2× speed, recovers safely, and monsters cannot enter.
PathYesYes1.2×A fast road that increases movement speed to 1.2×.
BridgeYesYes1.2×A walkable crossing over water with the same 1.2× speed as a path.
StoneYesYes0.9×Rough stone ground that reduces movement speed to 0.9×.
WaterNoNoDeep water blocks both the hero and monsters; bridges provide crossings.
ForestYesYes0.78×Dense woodland that is walkable but reduces movement speed to 0.78×.
CliffNoNoA steep ledge or wall formation that blocks both the hero and monsters; marked crossings remain open.
HoleNoNoA deep, vine-fringed forest hollow that blocks both the hero and monsters.
MountainNoNoSteep mountain terrain blocks both the hero and monsters.
SandYesYesOpen sandy ground with normal movement speed.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Field notes

Use these rules when deciding whether to escape, engage, or take a faster route.
Map Edge
The star-flecked void beyond the finite world. Nothing can cross it.
Grass
Open green ground with normal movement speed.
Flowers
Flowering meadow terrain with normal movement speed.
Tilled Field
Cultivated Mosswild soil with normal movement speed.
Bog
Waterlogged mire ground that reduces movement speed to 0.88×.
Mud
Deep mud that reduces movement speed to 0.7×.
Ruins
Broken flagstone ground that reduces movement speed to 0.95×.
Ruin Mosaic
Rare ceremonial stonework that increases movement speed to 1.05×.
Landing Site
Protected arrival ground: the hero moves at 1.2× speed, recovers safely, and monsters cannot enter.
Path
A fast road that increases movement speed to 1.2×.
Bridge
A walkable crossing over water with the same 1.2× speed as a path.
Stone
Rough stone ground that reduces movement speed to 0.9×.
Water
Deep water blocks both the hero and monsters; bridges provide crossings.
Forest
Dense woodland that is walkable but reduces movement speed to 0.78×.
Cliff
A steep ledge or wall formation that blocks both the hero and monsters; marked crossings remain open.
Hole
A deep, vine-fringed forest hollow that blocks both the hero and monsters.
Mountain
Steep mountain terrain blocks both the hero and monsters.
Sand
Open sandy ground with normal movement speed.

Route planning

Safe and fast

Paths and bridges are the fastest travel lanes. City tiles are equally fast and block monster entry; water and mountains block both sides, while forests and stone slow pursuit without stopping it.

Terrain, biomes, and exploration

A biome chooses a generator and terrain palette; the individual tiles still use the walkability and speed rules above.
Current public Dimension Shard biomes
BiomeExploration rule
Mosswild ForestGenerated from the shard seed; explored and seen tiles are recorded for the current expedition map.

Exploration tracks both tiles the hero has visited and tiles revealed inside the viewport. Starting a different generated map creates a fresh exploration record for that map.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.