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Hero progression

Class Tree

Every level after level 1 grants one Class point. Spend the first point on an available root, then advance through that tree's circuits.
2 available / 5 announced45 Pulse / 31 Siege ranksOne point per level
Pulseweaver45 ranks
Siegewright31 ranks
Dimensional BladeComing soon
SpellshotComing soon
MaledictorComing soon

Class identities

The first purchased root locks the opposite available class until the Academy refunds the full tree. Announced classes without roots are not selectable.
Skill Heart classes and roots
ClassIdentityRoot
PulseweaverTrade raw impact for relentless, efficient Heart casting.Heart cooldown ×0.60, damage ×0.60, mana cost ×0.75, and cast time ×0.50.
SiegewrightAccept slower, costlier casts that land with crushing force.Heart cooldown, damage, mana cost, and cast time are each multiplied by 1.30.
Dimensional BladeEmpower wand attacks with spectral blade strikes and let Heart skills call forth additional blade hits.Coming soon — no selectable root yet.
SpellshotExtend wand reach and trigger Heart skills from successful wand hits.Coming soon — no selectable root yet.
MaledictorMake ailments strike more often and hit harder, with additional curse-focused bonuses.Coming soon — no selectable root yet.

Node catalog

Later tiers require enough total ranks in the selected tree. Unspent Class points remain banked.
Every Class Tree node
ClassTierNodeRanksEffectUnlock
PulseweaverrootPulseweaver1Heart cooldown ×0.60, damage ×0.60, mana cost ×0.75, and cast time ×0.50.First Class point
PulseweaveridentityQuickening Loop34% less final Skill Heart cooldown per rank.1 ranks invested
PulseweaveridentityFrugal Pulse35% less Skill Heart mana cost per rank.1 ranks invested
PulseweaveridentitySlipstream Form3+4% movement speed and 5% faster dodge recharge per rank.1 ranks invested
PulseweaveridentityRapid Deployment3+10% projectile speed, Turret/Summon attack speed, and Mine arming speed per rank.1 ranks invested
PulseweaverpowerPower Circuit1+2 Power.4 ranks invested
PulseweaverattributesCondition Circuit2+1 Condition per rank.5 ranks invested
PulseweaverattributesQuickness Circuit2+1 Quickness per rank.5 ranks invested
PulseweaverattributesEssence Circuit2+1 Essence per rank.5 ranks invested
Pulseweaverquality of lifeSpare Pockets1+4 effective Hero Pack capacity.7 ranks invested
Pulseweaverquality of lifeSlipcast1Dodging suspends the current Heart cast; it resumes automatically when the dodge ends.7 ranks invested
Pulseweaverquality of lifeDeep Breaths1+1 maximum dodge charge.7 ranks invested
Pulseweaverquality of lifeBetter Magnets1Pickups last 4 seconds longer, reach 20% farther, and pull 100% faster.7 ranks invested
PulseweaveradvancedFlowing Reserve3+5 maximum mana and +0.15 mana regeneration per rank.8 ranks invested
PulseweaveradvancedPositioning Blink1Blink deals no damage, sets its cooldown to 2 seconds, costs 60% less mana, and gains 50% range.8 ranks invested
Pulseweaveradvanced powerPower Circuit1+4 Power.10 ranks invested
Pulseweaveradvanced attributesCondition Circuit2+2 Condition per rank.11 ranks invested
Pulseweaveradvanced attributesQuickness Circuit2+2 Quickness per rank.11 ranks invested
Pulseweaveradvanced attributesEssence Circuit2+2 Essence per rank.11 ranks invested
PulseweavermasterGuarded Rhythm3Cast three different Skill Hearts within 2 seconds to gain 10%/20%/40% damage reduction for 3 seconds. 10-second cooldown.15 ranks invested
PulseweavermasterChained Casting3Cast a Heart within 1 second after its cooldown finishes to reduce its mana cost by 10% per rank.15 ranks invested
PulseweavermasterQuick Recovery1A Heart that hits no enemies refunds 60% of its mana and 40% of its cooldown.15 ranks invested
PulseweaveruniqueAlternating Current1Active Skill Hearts have +3 seconds cooldown. Each successful cast reduces every other active Skill Heart's remaining cooldown by 3 seconds.20 ranks invested
PulseweaveruniqueSympathetic Frequency1Completing an active Heart cast advances equipped Passive and Aura Heart timers by 0.2 seconds.20 ranks invested
PulseweaveruniqueCharged Up1An active Heart readied for one full cooldown stores a charge; its next cast costs 80% mana and starts no cooldown.20 ranks invested
SiegewrightrootSiegewright1Heart cooldown, damage, mana cost, and cast time are each multiplied by 1.30.First Class point
SiegewrightidentityDense Charge3+6% Skill Heart damage per rank.1 ranks invested
SiegewrightidentityExpanding Payload3+8% area and sustained duration, or -8% charge-up delay, per rank.1 ranks invested
SiegewrightidentityCritical Pressure3+2 critical-chance points and +8 critical-damage points per rank.1 ranks invested
SiegewrightattributesPower Circuit1+2 Power.5 ranks invested
SiegewrightattributesCondition Circuit2+1 Condition per rank.5 ranks invested
SiegewrightattributesQuickness Circuit2+1 Quickness per rank.5 ranks invested
SiegewrightattributesEssence Circuit2+1 Essence per rank.5 ranks invested
Siegewrightquality of lifeSpare Pockets1+4 effective Hero Pack capacity.8 ranks invested
Siegewrightquality of lifeBetter Magnets1Pickups last 4 seconds longer, reach 20% farther, and pull 100% faster.8 ranks invested
Siegewrightquality of lifeDeep Breaths1+1 maximum dodge charge.8 ranks invested
SiegewrightadvancedBreachcraft3+5 matching-defense penetration per rank.10 ranks invested
SiegewrightadvancedDeep Reservoir3+10 maximum mana per rank.10 ranks invested
SiegewrightuniquePressure Vessel2+10% damage per rank when the cast begins at or above 75% maximum mana.13 ranks invested
SiegewrightuniqueFracture Point1Skill Heart criticals apply 10 matching Armor or Magic Shred for 4 seconds.13 ranks invested
SiegewrightuniqueBanked Thunder1A Heart left ready for 2 seconds gains +30% damage and +20% area on its next successful cast.13 ranks invested
SiegewrightuniqueMeasured Ruin1Every third successful cast gains +50% damage and +25% area; sustained duration gains 25%, while charge-up delay falls 25%.15 ranks invested

Values are read from the same gameplay catalogs used by Worlds Worth Looting.