Field supplies
Potions
Potions have their own carried capacity, unlock stronger shop levels as the hero grows, and stack by type and level. Health and Mana Potions restore resources, while Stamina Potions restore or temporarily enhance dodge charges.
3 potion types15 shop levels1.5s shared cooldown
Base capacity2
Capacity per belt rank+2
Restore duration5s
Starting supply2
Potion levels and prices
The shop offers the highest level unlocked for each type and the level immediately below it.
| Potion | Level | Hero level | Price | Effect | Current use |
|---|---|---|---|---|---|
| Health Potion | 1 | 1 | 25g | 20 now · 20% over 5s | Usable in dimensions with 1 |
| Health Potion | 2 | 10 | 75g | 35 now · 24% over 5s | Usable in dimensions with 1 |
| Health Potion | 3 | 20 | 175g | 55 now · 28% over 5s | Usable in dimensions with 1 |
| Health Potion | 4 | 40 | 400g | 80 now · 32% over 5s | Usable in dimensions with 1 |
| Health Potion | 5 | 50 | 900g | 110 now · 36% over 5s | Usable in dimensions with 1 |
| Health Potion | 6 | 70 | 1800g | 145 now · 40% over 5s | Usable in dimensions with 1 |
| Mana Potion | 1 | 1 | 20g | 18 now · 20% over 5s | Usable in dimensions with 2 |
| Mana Potion | 2 | 10 | 60g | 28 now · 24% over 5s | Usable in dimensions with 2 |
| Mana Potion | 3 | 20 | 150g | 40 now · 28% over 5s | Usable in dimensions with 2 |
| Mana Potion | 4 | 40 | 350g | 55 now · 32% over 5s | Usable in dimensions with 2 |
| Mana Potion | 5 | 50 | 800g | 72 now · 36% over 5s | Usable in dimensions with 2 |
| Mana Potion | 6 | 70 | 1600g | 90 now · 40% over 5s | Usable in dimensions with 2 |
| Stamina Potion | 1 | 1 | 35g | Grant 1 dodge charge | Use from the Hero Pack |
| Stamina Potion | 2 | 15 | 125g | Grant 2 dodge charges · +1 charge limit for 3s | Use from the Hero Pack |
| Stamina Potion | 3 | 30 | 450g | Dashes require no charges for 5s | Use from the Hero Pack |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Potion rules
- Highest level first
- The health and mana hotkeys automatically select the highest-level carried potion of that type.
- Instant plus gradual
- The flat amount is restored immediately. The percentage-of-maximum amount is then spread across 5 seconds.
- Stamina I
- Grants 1 dodge charge, up to the current charge limit.
- Stamina II
- Grants 2 dodge charges and raises the charge limit by 1 for 3 seconds.
- Stamina III
- For 5 seconds, dashing neither requires nor consumes a dodge charge.
- Shared cooldown
- Using any potion starts one 1.5-second cooldown shared by every potion type.
- No overlap of one type
- A second potion of a type cannot be used while that type's gradual restoration remains active.
- Expedition use
- Health and mana potion hotkeys work inside dimensions. Every carried potion can also be used from the Hero Pack when its effect is available.
Potion belt capacity
Every equipped belt rarity step adds 2 spaces to the base capacity of 2.
| Belt rarity | Bonus | Total capacity |
|---|---|---|
| Ok | +2 | 4 |
| Neat | +4 | 6 |
| Good | +6 | 8 |
| Cool | +8 | 10 |
| Rad | +10 | 12 |
| DopeAF | +12 | 14 |
You cannot equip a lower-capacity belt or remove the current belt while carrying more potions than the resulting capacity.
Starting supply
| Potion | Level | Quantity |
|---|---|---|
| Health Potion | 1 | 1 |
| Mana Potion | 1 | 1 |