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Route modifiers

Affixes & Biomes

Shard level controls available modifier tiers, while rarity determines how many non-conflicting modifiers the route receives.
29 affixes4 families1 current biomes
Affixes29
Modifier families4
Affix tiers10
Current biomes1

Affix generation

Shard level is clamped from 0 through 99 and unlocks one additional maximum modifier tier every ten levels.
Category coverage
Affixes draw in order from Generation, Spawning, Monster Stats, and Special until the rarity's affix count is reached. The highest rarity receives one additional non-conflicting affix.
Tier roll
Only tiers unlocked by shard level can roll. Tier t receives weight t², favoring higher available tiers without removing lower ones.
Value roll
Each affix rolls inside its tier range. Tiers 2–9 interpolate between the tier 1 and tier 10 endpoints.
Mutual exclusions
Opposing size and route-shape modifiers cannot appear together, and no shard can roll duplicate affixes.
Save capacity
Up to 512 shards are accepted by save normalization as a safety limit.

Current dimension biomes

Biome is determined from the shard seed and saved with the shard.
Biomes currently available through Dimension Shards
Biome IDBiomeAvailability
mosswild-forestMosswild ForestCurrent shard destination

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Generation affixes

4 modifiers. The final column uses the strongest Tier 10 roll as an example.
Generation Dimension Shard affixes and tier ranges
AffixTier 1Tier 10Secondary T1 → T10DangerMaximum T10 effect
Vast20–2452–608–16Dimension has 60% more playable area.
Condensed15–1830–3512–22Dimension is 35% smaller while retaining its normal monster budget.
Open25–3052–606–12Dimension has 60% larger clearings with fewer obstructions.
Overgrown15–2038–4510–20Dimension has 45% more forest and blocking terrain.

Spawning affixes

6 modifiers. The final column uses the strongest Tier 10 roll as an example.
Spawning Dimension Shard affixes and tier ranges
AffixTier 1Tier 10Secondary T1 → T10DangerMaximum T10 effect
Swarming15–1939–4510–20Dimension has a 45% higher monster cap.
Relentless15–1934–4010–20Monsters spawn 40% faster.
Packbound25–3156–6512–2265% chance to reroll each monster pack's size and keep the larger result.
Exalted4–510–121 → 216–30Dimension has +12 percentage points elite chance and +2 elite cap.
Predatory25–3265–7510–2475% of passive spawn rolls become aggressive rolls.
Infested50–5573–808–18One eligible monster species represents 80% of spawns.

Monster Stats affixes

8 modifiers. The final column uses the strongest Tier 10 roll as an example.
Monster Stats Dimension Shard affixes and tier ranges
AffixTier 1Tier 10Secondary T1 → T10DangerMaximum T10 effect
Titanic15–2048–555–7 → 17–2014–28Monsters gain 55% life and 20% size.
Experienced1–28–1010–30Monster level is +10.
Brutal10–1330–3512–24Monsters deal 35% more damage.
Fleet8–1022–258–18Monsters move 25% faster.
Quick25–2944–5010–22Monster telegraphs are 50% faster.
Frenzied8–1022–2510–22Basic and special attacks recover 25% faster.
Far-Seeking20–2552–606–14Monsters gain 60% tracking range.
Unyielding15–2038–458–18Monsters gain 45% crowd-control and knockback resistance.

Special affixes

11 modifiers. The final column uses the strongest Tier 10 roll as an example.
Special Dimension Shard affixes and tier ranges
AffixTier 1Tier 10Secondary T1 → T10DangerMaximum T10 effect
Scorching55–5973–8014–26Successful monster hits have a 80% chance to Burn for 3 seconds. Burn refreshes but does not stack.
Frostbound55–5973–8014–26Successful monster hits have a 80% chance to add a Cold stack.
Concussive15–1723–250.35–0.4 → 0.65–0.7512–24Successful monster hits have a 25% chance to Stun for 0.75 seconds.
Ensnaring15–1826–300.5–0.65 → 1.05–1.2510–22Successful monster hits have a 30% chance to Root for 1.25 seconds. The hero can still attack while Rooted.
Rending55–5973–8014–26Successful monster hits have a 80% chance to inflict a 3-second Bleed based on the landed hit.
Conductive55–5973–8014–26Successful monster hits have a 80% chance to add a Shock stack.
Withering55–5973–8025–29 → 44–5010–22Successful monster hits have a 80% chance to reduce healing and life regeneration by 50% for 3 seconds.
Sundering55–5973–8014–26Successful monster hits have a 80% chance to reduce Armor and Magic Resistance for 4 seconds, stacking up to 3 times.
Mana-Leeching30–3458–653 → 7–810–22Successful monster hits have a 65% chance to remove 8% of maximum mana.
Volatile75–8094–10080–90 → 135–15018–34100% of monsters explode shortly after death, dealing 150% of their normal hit damage in a clearly telegraphed area.
Spiteful85–8897–1002–2.25 → 3.5–414–28100% of monsters leave a slowing, damaging patch on death for 4 seconds.