Item economy
Pricing & Trading
An equipment item's sale value comes entirely from its affixes. Item base, item level, and rarity do not add separate multipliers.
10 quality bands4× shop markup
Pricing algorithm
Affix sale price
Quality band = round(1 + 9 × position within the tier range). Affix price = quality band × 10g × affix tier. Item price = the sum of every affix price.
| Example | Affix value | Quality band | Sale price |
|---|---|---|---|
| Lowest tier 1 roll | 1 | 1 of 10 | 10g |
| Highest tier 1 roll | 5 | 10 of 10 | 100g |
| Lowest tier 10 roll | 80 | 1 of 10 | 100g |
| Highest tier 10 roll | 100 | 10 of 10 | 1000g |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Buying and selling
- Sell price
- Iron Ember Outfitters pays the calculated sum of all affix prices. Items can only be sold through this shop.
- Buy price
- Shop stock costs 4× its sale value, with a minimum price of 4g.
- Rarity
- Higher rarity is usually worth more only because it carries more affixes; rarity has no direct price multiplier.
- Fixed ranges
- A stat tier with one fixed value uses the highest quality band.