Skip to content
Worlds Worth Looting / Wiki
Browse wiki pages

Contract boards

Quests

Each ordinary ship facility keeps its own quest board and active slot. This page covers generated contracts and Forge training while intentionally omitting concealed objectives and story progression.
4 public quest typesOne active quest per buildingRefresh after a dimension clear
Special orders posted3
Hunts posted2
Apprenticeship stages5
Repeatable Forge types3

Public quest types

Available quests are generated from the hero's level, current refresh cycle, and the game seed.
Spoiler-safe quest categories
Quest typeBoardObjectiveReward pattern
Special orderIron Ember OutfittersTurn in a requested item base with a specified Tier 2+ compatible affix100g × qualifying affix tier + the item's normal sale value
Monster huntSecond Wind AcademyDefeat a generated species at normal or elite rankFixed gold and XP based on hunt rank
Forge apprenticeshipEmbercraft ForgeLearn salvage, fragments, stat crafting, enchanting, and masterwork crafting in orderGold, XP, and selected orb rewards by stage
Forge commissionEmbercraft ForgeRepeat salvage, fragment, or masterwork tasks scaled to the available affix tierLevel-scaled gold and XP; masterworks can award an orb

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Monster hunts

The Academy posts one normal hunt and one elite hunt for species eligible at the hero's current level.
Monster hunt targets and rewards
RankTargetGoldXP
Monster hunt30300g300
Elite hunt6600g600

Forge apprenticeship

The first 5 Forge quests teach one workflow at a time. Claiming a completed stage advances to the next.
Forge apprenticeship sequence
StageLesson
1Salvage items
2Recover fragments
3Craft or upgrade a stat
4Enchant an item
5Craft a high-tier stat and enchant that same item

Acceptance, progress, and refresh

Active slots
Each building can hold one active quest. Accepting a contract does not occupy another building's slot.
Claiming
Completed progress quests are claimed at their posting building. Special orders are turned in by selecting the matching item.
Special-order visibility
A matching posted-order item remains visible in bag, stash, and chest lists even when normal item filters would hide it.
Dimension-clear refresh
Clearing an ordinary dimension advances the refresh cycle and rerolls unaccepted special orders, hunts, and Forge commissions. Active contracts are preserved.
Abandoning
Abandoning frees that building's active slot. Generated quests remain available until the next refresh unless normal progression replaces them.