Step 2 of 5
Controls & Combat
Click ground to move there, hold targets to fight or interact, or switch to the classic WASD scheme in Settings.
Click-to-move defaultWASD optionalCustomizable in Settings
Default controls
Click-to-move stores the clicked ground position and continues until the hero reaches it. Holding and dragging updates that destination. Hostiles stay targeted for that hold, and chests, people, and ship stations activate after the hero reaches them. Hold Control while clicking to stop and fire one Wand attack toward the pointer. Reassign any player-facing key or existing combat mouse button under Pause → Settings → Controls; changes apply immediately and do not alter hero saves.
| Action | Default input | What it does |
|---|---|---|
| Move | Left-click ground | Move to the clicked ground position; holding and dragging updates the destination. |
| Primary pointer action | Hold Left-click on targetCtrl + Left-click | Approach and repeatedly Wand-attack a hostile, approach and activate an interactable, or Ctrl-click to fire the Wand without moving. |
| Cast Heart 1 | Right-clickZ | Cast the Skill Heart equipped in slot 1. |
| Cast Heart 2 | Middle-clickQ | Cast the Skill Heart equipped in slot 2. |
| Cast Heart 3 | Mouse 4 (Back)RSpace | Cast the Skill Heart equipped in slot 3. |
| Heart 4 (automatic) | No input | Slot 4 requires an Aura or Passive Heart and activates it automatically. |
| Use health potion | 1 | Use the highest-level carried health potion inside a dimension. |
| Use mana potion | 2 | Use the highest-level carried mana potion inside a dimension. |
| Wayfinder's Tether | Hold B | End the current expedition and return to the dimensional ship. An unfinished dimension is lost. |
| Dodge | Shift | Spend a dodge charge for a fast burst with a brief invulnerability window. Controls can aim the dash along hero movement or toward the pointer. |
| Advance dialogue | F | Reveal the next dialogue line or continue to the next exchange. |
| Interact | Left-click targetF | Approach and use a pointer target, or use the accessible shortcut on a nearby chest, person, ship facility, Gem Array terminal, or Dimension Anomaly. |
| Character sheet | C | Show or hide attributes and derived combat stats. |
| Hero gear | G | Open or close the equipment and loot panel. |
| Class Tree | KEscape | Open the Class Tree in the pausing Heartbound progression view; close it with K or Escape. |
| Heart Loadout | HEscape | Open the Heart Loadout directly; close it with H or Escape. |
| Map viewer | / | Open or close the active map viewer. |
| Town talk | T | Open a nearby ship facility directly to its conversation, or close the selected conversation. |
| Tollbooth: allow | A | Allow the current wagon to cross during an active Tollbooth Tycoon shift. |
| Tollbooth: reject | D | Reject the current wagon during an active Tollbooth Tycoon shift. |
| Pause | PEscape | Open settings with P, then resume with P or Escape. Hero loading and reset are available from settings. |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
WASD mode
Choose WASD under Pause → Settings → Controls to preserve the classic scheme.
Directional keys move through dimensions and across the ship, each primary-button press fires one Wand attack, and F uses nearby interactions. Directional keys still pan the map viewer in either mode.
Dash direction
Choose Mouse pointer or Hero movement under Pause → Settings → Controls.
Mouse pointer keeps the existing behavior and dashes toward the current aim. Hero movement instead follows the direction the hero is traveling through click-to-move or WASD, and uses the hero's facing direction while stationary.