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Shared UTC challenge

Daily Dimension Derby

Enter from either Gem Array terminal to race the same deterministic dimension as every other hero that day, using your current character build.
Rad Lv 504 fixed modifiersUnlimited attempts
Daily reset00:00 UTC
Attempt window2 hours
Leaderboard archive30 days
Separate boards3

What is shared

The server materializes one versioned challenge for each UTC date.
Deterministic route
Every attempt for that date receives the same seed, generated map, biome, boss identity, item level, rarity, and four modifiers.
Your current hero
Your character level, equipment, stats, Skill Hearts, potions, and progression enter unchanged. Existing monster level scaling still uses the hero’s level.
Ordinary run consequences
Loot, experience, quest progress, consumables, death penalties, and other rewards or losses are permanent, just like a normal dimension.
No gem or shard cost
Starting the Derby does not consume a carried Dimension Shard and does not fill one of the nine bridge gems.

Scoring

All rates use the same denominator: the exact time from entering the route until its boss is defeated.
Daily Dimension Derby leaderboard order
BoardPrimary orderTie-breakers
Completion timeLowest completion timeHigher kills/min, then higher damage/min, then earliest completion
Monster kills / minuteHighest monster deaths per minuteLower completion time, then higher damage/min, then earliest completion
Damage / minuteHighest damage dealt per minuteLower completion time, then higher kills/min, then earliest completion

Each hero may make unlimited attempts. Each board independently keeps only that hero’s best attempt for its metric, so different runs can represent the same character on different boards.

Attempts and rollover

Server-issued attempt
The game requests a short-lived attempt credential before opening the route. Results without that credential are not ranked.
UTC rollover
An attempt started before 00:00 UTC keeps the date and modifiers it started with and may finish after rollover, within its two-hour window.
Debug controls
Using non-default debug settings makes the run unranked. The run remains playable and still keeps its normal progression consequences.
Integrity level
Rankings use server-issued credentials, wall-clock and score plausibility checks, request limits, and idempotent completion. They are best-effort rankings, not verified deterministic replays.

Values are read from the same gameplay catalogs used by Worlds Worth Looting.