Step 4 of 5
Death & Returning
Levels are never lost, but an unfinished expedition and some unsecured progress can be. Return before a fight becomes more expensive than the rewards are worth.
Levels are permanentHold B to return
Death penalties
| Progress | On death |
|---|---|
| Hero levels and Class Tree ranks | Never decrease. |
| Unequipped equipment | Lose a random 25% from the Hero Pack, rounded up. |
| Gold | Lose 10% of current gold, rounded up. |
| Current-level experience | Lose 2% of the current hero-level requirement without losing a level. |
| Unfinished dimension | The route is lost and its dimensional gem turns off. |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Wayfinder's Tether
- Normal channel
- Hold B without moving or acting for 2.5s to return to the dimensional ship.
- Completed route
- After a dimension objective is complete, the channel takes 0.5s and preserves its completed gem record.
- Unfinished route
- Returning collapses the unfinished dimension. A warning appears before the channel completes unless that warning was previously dismissed.
- Interruptions
- Movement, attacks, dodges, Skill Heart actions, prompts, and safe-city conditions interrupt the channel.
Return checklist
- Create spaceCollect the most important visible chest matches before leaving.
- Find a safe momentMove away from active attacks before starting the tether.
- Read the warningAn unfinished dimension will be lost; completed routes are safely recorded.
- Secure the haulUse storage, selling, or the Forge before the next expedition.