Skill Heart archetype
Stonebound
Passively gain +16 armor and magic resistance after 5s still; moving drains it twice as fast.
PassiveAutomatic2 compatible modifiers
ActivationAutomatic
Mana costNone
DamageNone
Loadout cost1 slot
Base behavior
- Effect
- Passively gain +16 armor and magic resistance after 5s still; moving drains it twice as fast.
- Activation
- Automatic while equipped. It consumes a normal Heart slot and cannot be triggered with that slot's input.
- Base values
- Stand still for 5 seconds to reach +16 armor and magic resistance.
- Reset rule
- Movement decays the buildup at twice the normal build rate instead of resetting it immediately.
Compatible modifiers
Passive Hearts roll only Passive Potency and Attunement Speed. Both use harmful T1–T3 values and beneficial T4–T10 values; the Heart's elemental identity is an affinity rather than a damage source.
| Modifier | Allowed tiers | Weight | Tier 1 | Tier 4 | Tier 10 | Compatible damage types |
|---|---|---|---|---|---|---|
| Passive potency | T1–T10 | 1 | -90–-70% | 5–10% | 45–70% | All |
| Attunement speed | T1–T10 | 1 | -90–-70% | 5–10% | 45–70% | All |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Passive modifier rules
- Passive Potency
- Multiplies the magnitude of Stillwater's mana regeneration, Stonebound's two defenses, or Windborne's movement and evasion. Calm Current has no numeric magnitude and therefore does not roll Potency.
- Attunement Speed
- Accelerates buildup toward the full effect or ready state. It does not alter Stonebound's moving decay rate or Windborne's fixed stationary reset window.
- Affinity
- Earth, Fire, Ice, Lightning, and Force remain as forge and visual identities, but Passive Hearts deal no damage and cannot inflict ailments.