Skip to content
Worlds Worth Looting / Wiki
Browse wiki pages

Skill Heart archetype

Summon

Summon a damage-aligned ally for 8 seconds; ailment and Root proc chances are halved.
0.7× base damage34 mana30 compatible modifiers
Cast time0.64s
Cooldown12s
Range180px
Duration8s

Base behavior

Shape
Summon a damage-aligned ally for 8 seconds; ailment and Root proc chances are halved.
Damage
0.7× Heart power per summoned-monster strike.
Casting
Base 0.64s interruptible windup. Each effective Quickness rank above 1 adds 2% cast speed. Mana and the 12s base cooldown commit only when the windup completes.
Aiming
Placed at the pointer, clamped to maximum range.

Compatible modifiers

Factor modifiers use harmful T1–T3 values and beneficial T4–T10 values. Behavior modifiers begin at T4. Negative Cast Time shortens the windup, while positive Cast Time lengthens it. Damage-type ailments appear only on Hearts with that matching mandatory damage type; Root can roll on every active archetype and damage type.
Every modifier compatible with Summon
ModifierAllowed tiersWeightTier 1Tier 4Tier 10Compatible damage types
Heart damageT1–T101-90–-70%8–12%65–90%All
Skill rangeT1–T100.5-90–-70%5–10%45–70%All
Cooldown reductionT1–T101.25-90–-70%5–10%40–50%All
Effect durationT1–T100.75-90–-70%8–15%60–100%All
Cast speedT1–T101-90–-70%6–12%50–80%All
Cast timeT1–T10170–90%-2–-1%-10–-8%All
Mana cost reductionT1–T100.75-90–-70%2–4%25–40%All
Critical chanceT1–T101-30–-20%2–4%20–30%All
Critical damageT1–T101-75–-50%10–15%80–120%All
Defense penetrationT1–T100.75-90–-70%5–10%60–80%All
Healthy-target damageT1–T100.75-90–-70%8–12%65–90%All
Injured-target damageT1–T100.75-90–-70%8–12%65–90%All
AetherboundT1–T100.75-3–-2%1.3–1.6%3.6–4%All
BloodboundT1–T101-3–-2%1.6–2%4.5–5%All
Armor shredT1–T101-90–-70%5–10%50–75%physical, force
Summon healthT1–T100.75-90–-70%8–15%60–100%All
Summon movement speedT1–T100.5-90–-70%5–10%45–70%All
Summon attack speedT1–T100.75-90–-70%6–12%50–80%All
MulticastT4, T7, T101.5Unavailable1–13–3All
Echo castsT4–T101.5Unavailable1–12–2All
KnockbackT4–T100.5Unavailable8–1660–80All
Vacuum pullT4–T100.5Unavailable10–1665–90All
Relay damageT4–T101.25Unavailable30–40%75–90%All
Bleed chanceT4–T100.75Unavailable10–15%80–100%physical
Root chanceT4–T101Unavailable10–15%80–100%All
Magic shredT1–T101-90–-70%5–10%50–75%fire, ice, lightning
Burn chanceT4–T100.75Unavailable10–15%80–100%fire
Cold-stack chanceT4–T100.75Unavailable10–15%80–100%ice
Electrify chanceT4–T100.75Unavailable10–15%80–100%lightning
Blind chanceT4–T100.75Unavailable10–15%80–100%force

Values are read from the same gameplay catalogs used by Worlds Worth Looting.

Behavior rules

Multicast
Creates additional spread casts, Storm strikes, Swarm or Orbit motes, Spiral blades, distinct-target Turret shots, Mines, or summoned monsters as appropriate. New rolls and Forge upgrades appear at T4, T7, T10.
Summon health
Multiplies the ally's normalized Graveborn Skeleton health baseline.
Summon movement speed
Multiplies the ally's normalized movement speed before the normal tamed-monster movement bonus.
Summon attack speed
Shortens the ally's initial attack readiness and its 0.85-second interval between strikes.
Multicast damage
All summoned allies share a damage budget that grows by 30% per additional ally: 1.3×, 1.6×, or 1.9× total damage. Each ally retains full health and utility.
Proc chance
Each allied strike uses 50% of the Heart's rolled ailment and Root proc chance.
Chain
Jumps to another nearby target. Each jump deals 15% less damage than the previous hit.
Echo
Repeats at 50% damage without another mana payment.
Crowd control
Freeze, Blind, and Root respect monster and boss crowd-control duration resistance.