Skill Heart archetype
Orbit
Summon three motes that orbit at an 82-pixel radius for 4 seconds, hitting on every pass.
0.55× base damage28 mana27 compatible modifiers
Cast time0.32s
Cooldown7s
RangeCentered
Area82px radius
Duration4s
Base behavior
- Shape
- Summon three motes that orbit at an 82-pixel radius for 4 seconds, hitting on every pass.
- Damage
- 0.55× Heart power every time one of the three base motes passes through a target. Additional Multicast motes deal 75% damage. Each mote resolves independently, with no temporary hit immunity.
- Casting
- Base 0.32s interruptible windup. Each effective Quickness rank above 1 adds 2% cast speed. Mana and the 7s base cooldown commit only when the windup completes.
- Aiming
- Centered on the hero.
- Area scaling
- Area of Effect increases the visible radius in pixels, and collision uses that same circle.
Compatible modifiers
Factor modifiers use harmful T1–T3 values and beneficial T4–T10 values. Behavior modifiers begin at T4. Negative Cast Time shortens the windup, while positive Cast Time lengthens it. Damage-type ailments appear only on Hearts with that matching mandatory damage type; Root can roll on every active archetype and damage type.
| Modifier | Allowed tiers | Weight | Tier 1 | Tier 4 | Tier 10 | Compatible damage types |
|---|---|---|---|---|---|---|
| Heart damage | T1–T10 | 1 | -90–-70% | 8–12% | 65–90% | All |
| Cooldown reduction | T1–T10 | 1.25 | -90–-70% | 5–10% | 40–50% | All |
| Area of effect | T1–T10 | 0.5 | -90–-70% | 5–10% | 45–75% | All |
| Effect duration | T1–T10 | 0.75 | -90–-70% | 8–15% | 60–100% | All |
| Cast speed | T1–T10 | 1 | -90–-70% | 6–12% | 50–80% | All |
| Cast time | T1–T10 | 1 | 70–90% | -2–-1% | -10–-8% | All |
| Mana cost reduction | T1–T10 | 0.75 | -90–-70% | 2–4% | 25–40% | All |
| Critical chance | T1–T10 | 1 | -30–-20% | 2–4% | 20–30% | All |
| Critical damage | T1–T10 | 1 | -75–-50% | 10–15% | 80–120% | All |
| Defense penetration | T1–T10 | 0.75 | -90–-70% | 5–10% | 60–80% | All |
| Healthy-target damage | T1–T10 | 0.75 | -90–-70% | 8–12% | 65–90% | All |
| Injured-target damage | T1–T10 | 0.75 | -90–-70% | 8–12% | 65–90% | All |
| Aetherbound | T1–T10 | 0.75 | -3–-2% | 1.3–1.6% | 3.6–4% | All |
| Bloodbound | T1–T10 | 1 | -3–-2% | 1.6–2% | 4.5–5% | All |
| Armor shred | T1–T10 | 1 | -90–-70% | 5–10% | 50–75% | physical, force |
| Multicast | T4, T7, T10 | 1.5 | Unavailable | 1–1 | 3–3 | All |
| Echo casts | T4–T10 | 1.5 | Unavailable | 1–1 | 2–2 | All |
| Knockback | T4–T10 | 0.5 | Unavailable | 8–16 | 60–80 | All |
| Vacuum pull | T4–T10 | 0.5 | Unavailable | 10–16 | 65–90 | All |
| Relay damage | T4–T10 | 1.25 | Unavailable | 30–40% | 75–90% | All |
| Bleed chance | T4–T10 | 0.75 | Unavailable | 10–15% | 80–100% | physical |
| Root chance | T4–T10 | 1 | Unavailable | 10–15% | 80–100% | All |
| Magic shred | T1–T10 | 1 | -90–-70% | 5–10% | 50–75% | fire, ice, lightning |
| Burn chance | T4–T10 | 0.75 | Unavailable | 10–15% | 80–100% | fire |
| Cold-stack chance | T4–T10 | 0.75 | Unavailable | 10–15% | 80–100% | ice |
| Electrify chance | T4–T10 | 0.75 | Unavailable | 10–15% | 80–100% | lightning |
| Blind chance | T4–T10 | 0.75 | Unavailable | 10–15% | 80–100% | force |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Behavior rules
- Multicast
- Creates additional spread casts, Storm strikes, Swarm or Orbit motes, Spiral blades, distinct-target Turret shots, Mines, or summoned monsters as appropriate. New rolls and Forge upgrades appear at T4, T7, T10.
- Chain
- Jumps to another nearby target. Each jump deals 15% less damage than the previous hit.
- Echo
- Repeats at 50% damage without another mana payment.
- Crowd control
- Freeze, Blind, and Root respect monster and boss crowd-control duration resistance.