Skill Heart archetype
Dread Lantern
Every 1 second, reduce the damage dealt by one monster within 220 pixels.
AuraAutomatic6 compatible modifiers
ActivationAutomatic
Pulse interval1s
Aura radius220px
Lingering2.1s
Base behavior
- Effect
- Every 1 second, reduce the damage dealt by one monster within 220 pixels.
- Activation
- Automatic while equipped. It consumes a normal Heart slot and cannot be triggered with that slot's input.
- Targeting
- Every 1 seconds, the Aura selects exactly one hostile monster inside its visible radius. Unaffected monsters are prioritized before expiring copies are refreshed.
- Base potency
- 15% less damage dealt
- Affinity
- Affinity controls the Aura's visual color and forge fragment, but the Aura deals no direct damage.
Compatible modifiers
Aura Hearts roll Aura Radius, Debuff Potency, Lingering Duration, Pulse Frequency, Passive Potency, and Attunement Speed. All six use harmful T1–T3 and beneficial T4–T10 values; affinity is a forge and visual identity rather than a damage source.
| Modifier | Allowed tiers | Weight | Tier 1 | Tier 4 | Tier 10 | Compatible damage types |
|---|---|---|---|---|---|---|
| Passive potency | T1–T10 | 1 | -90–-70% | 5–10% | 45–70% | All |
| Attunement speed | T1–T10 | 1 | -90–-70% | 5–10% | 45–70% | All |
| Aura radius | T1–T10 | 0.5 | -90–-70% | 5–10% | 45–70% | All |
| Debuff potency | T1–T10 | 1 | -90–-70% | 5–10% | 50–75% | All |
| Lingering duration | T1–T10 | 0.75 | -90–-70% | 8–15% | 60–100% | All |
| Pulse frequency | T1–T10 | 1.25 | -90–-70% | 5–10% | 40–50% | All |
Values are read from the same gameplay catalogs used by Worlds Worth Looting.
Aura modifier rules
- Aura Radius
- Multiplies the 220-pixel base radius. The visible ring and target selection use the same size.
- Debuff Potency
- Multiplies the Aura's numeric debuff after Passive Potency. Identical Aura debuffs use only the strongest active value.
- Lingering Duration
- Multiplies the 2.1-second base time the selected monster remains affected.
- Pulse Frequency
- Shortens the repeating 1-second interval. Every pulse still selects no more than one monster.
- Passive Potency
- Multiplies the base debuff and combines multiplicatively with Debuff Potency.
- Attunement Speed
- Shortens the delay before the first pulse after equipping or resetting the Aura; it does not change later pulses.