Skip to roadmap

The route changes.The destination still matters.

These active priorities evolve as Worlds Worth Looting grows and player feedback reveals what matters most.

Direction before dates

Now

3 priorities

Create 1 more class

Redesign the dialog pages

Multiplayer support

Next

The directions intended to follow once current work has enough room to land.

24 priorities

Merging skill hearts

More and more endgame

One more biome (Highlands)

Two more biomes

Biome variant (Town)

Create more Dimension Anomaly Bosses

Create more Dimension end Bosses

Basic ladder and leaderboards in game

Cosmetic portal spell effects

Create 2 more classes

Other uses for salvaged fragments

Other uses for Shards

Pet cosmetics that pickup exp and gold

Redesign the Skill hearts page

Redesign the Skill Tree page

Revamp heart affixes

Take another pass at all the SFX

Update how the passive and aura triggers are known to the player.

Add potion purchase feedback

Auto fill potions when in town

Buy page should compare currently equipped

Give hearts a different treatment in the lot chest

Wand should shoot different projectiles based on the wand

Complete Monster SFX

Later

Longer-range systems and content that remain part of the intended frontier.

20 priorities

Charm inventory

Guilds

More achievements

Player chat

Sockets for item

Uber bosses

Full game Controller support

Player item store

20-30 more unique items

Another 20 story bits

Buyback items you recently sold

Five more biomes

In game chat

Optional hero cosmtics

Redesign the pause menu

Redesign the side panels

Shared stash accross accounts

Stronger loot filtering

Map maker

Seasons ideas

Release archive

Shipped versions and delivered priorities.

6 versions
0.2.24 items

Revamp passive and aura hearts

Special elites that give hero debuffs or monster buffs

Three new melee hearts

Desert biome

0.2.102 items

Add in the heart to heart encounter

Add item story bits

0.2.714 items

Add 1 or 2 healing springs into the map

Better draggin control with pinned panels

Boss health balance update

Clearer UI when looting hearts, where do they go?

Click and hold firing for the wand

Gem array UI and bug fixes

Healing spring added into each map

Hover over health details in main UI

Is it shards or is it gems?

Monster pathing around things

More loot at lower rarities at the low levels

New item and new affix indicators

Removed some less useful or more complex affixes from the lowest levels

Salvaged results screen

0.2.63 items

Add a fallback font in the settings menu

Remove AI ship art

Revamp UI

0.2.53 items

Four secret in map events

Remove AI item icons

Revamp shard affixes

0.2.11 item

Replace the Ship NPCs with real NPCs

Follow the route. Test the current build.